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If the user calls: client.stop() client.destroy() We should ensure that the final 'stopped' message reaches the tracker server, even though the client will not get the response (because they destroyed the client and no more events will be emitted). If there are pending requests when destroy() is called, then a 1s timer is set after which point all requests are forcibly cleaned up. If the requests complete before the 1s timer fires, then cleanup happens right away (so we're not stuck waiting for the 1s timer). So, destroy() can happen one of three ways: - immediately, if no pending requests exist - after exactly 1s, if pending requests exist and they don't complete within 1s - less than 1s, if pending requests exist and they all complete before the 1s timer fires |
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http-tracker.js | ||
tracker.js | ||
udp-tracker.js | ||
websocket-tracker.js |