* Hide notice about max size if it's equal to max size of regular uploads.
* Show notice about DuckDuckGo's proxy if it's turned on.
* Also updated description in config.sample.js to further emphasize about the limitation of using DuckDuckGo's proxy.
Add to album prompt will no longer ask for confirmation (i.e. Are you sure?), instead it will go directly to album selection. If you don't want to continue, you can always press Cancel.
Updated version string in _globals.njk.
* When gitHash in config.js is set to true, latest commit hash of the currently enabled git repo/branch will be displayed in home and nojs uploader pages.
* Error pages can now be configured with errorPages option (their root directory and their file names).
Updated virus scan handling.
Virus name will now be reported to its uploader.
On the rare chance clamd suddenly dies while the safe is still running, it will now print a message to uploader with the error code, and telling them to contact sysadmin.
Removed "path-complete-extname" module in favor of an in-house solution, utilsController.extname().
For now the function will attempt to preserve multi-archive extensions (.001, .002, and so on), as well as some known tarballs (.tar.gz and the likes).
The function will always return lower case extension. It should be fine, but do keep it in mind.
Fixed upload breaking when clam scanning is disabled. This was due to me forgetting to update the if-logic after switching from "clam-engine" to "clamdjs", since the latter made me have to re-format the config option due to it also having IP and port.
Added a new yarn script/shortcut, "yarn randver". It's a shortcut to a one-liner node script to generate 10 characters long of a random string using "randomstring" module.
This will be used for version strings in _globals.njk.
* Added "ShareX user profile" menu item to administration sidebar. This do the same thing as the ShareX icon in the homepage, which is to download a ShareX config.
* Updated version string in _globals.njk. A few of the previous commits also modified some JS files, but I forgot to update the version string back then.
I can't remember why I extended the config with "eslint:recommended" instead of "standard" back then. I know I wanted to force an older ecmaversion, but even then it would still work just fine with standard.
I've fixed it now to use standard. I've also applied auto-fix to dashboard.js and home.js, which fixed some stray or missing whitespaces, as well as the indenting of case's inside switch statement.
* Updated utilsController.js: Unlink thumb of type symlink whenever generateThumbs() is called.
* Updated thumbs.js: Add stats (success/error/skipped).
* Patched getFiles() function to regard symbolic link files as nonexistent. By default failing thumbs will create symbolic links to a placeholder image. Previously the script would regard those symbolic links as existing thumbs, thus preventing the script from generating thumbs for those files.
* Added verbose option. Previously the script would print even all files that already had thumbs. Now it would only print files with missing thumbs, and enabling the option would restore the previous behavior.
* Downgraded ecma version of client-side scripts to v5. This change means no more backtick strings and some others.
* Massively modified auth.js, dashboard.js and home.js to support the downgrade (dashboard.js had the most changes).
* Removed enter key event handler from auth page. The previous code had some small issues. I'd rather not have the handler than let the issues persist. I'll eventually look into adding this again in the future.
* Updated uploadController.js to handle some invalid requests into /api/delete and /api/bulkdelete.
* Added an experimental virus scanning feature using ClamAV. This has only been tested with an Ubuntu machine.
* File extensions will now be parsed with path-complete-extname module. This will ensure extensions such as .tar.gz are properly parsed.
Notice: It may take a minute or so to start the safe with virus scanning, as apparently the module takes a while to create the engine. I'm guessing since it'll be loaded to memory? Either way, once the engine is created, everything should work fine. Virus scanning should also not have that much of an impact to the upload time.